Why, when the game was first released in the 1930s, did people all over the world make an almost cooperative decision to drop the auction? (A decision that is especially puzzling given that it makes for a worse game).
Well I puzzled over this for a long time until my friend Becky – who along with her husband Darrell is something of a board games geek – supplied what I’m pretty sure is the answer. We, gamers as we are, might think a game featuring lots of inter-player shafting is superior to one without. But Monopoly is, and always was, played not by gamers, but by families; and inter-player shafting is liable to cause all sorts of upset.
This is actually frustrating, because (if I remember my history correctly) the game was originally intended to help teach about capitalism and free markets. By crippling the game in this way, it makes it much more about luck, which feeds into the notion that winners must “help out” the losers, because they have no control over their fates, thus feeding into the socialist impulse. That is, to use Dick Gephardt’s unfortunate phrase of a few years back about “life’s lottery,” it encourages fatalism and wealth redistribution, instead of initiative.
In any event, even if the real thing isn’t great for family and friends, gamers at least should play it seriously.
[Via Geek Press]